Under some circumstances, a character falling and sliding along a sloped surface may get hung up near the bottom of the surface before actually landing on the floor. This seems to occur when slidin ...
The issue appears to that CheckLedgeDirection almost always returns true, which returns the leftward side step. This is correct for the leftward direction, but is not valid for the rightward directi ...
A licensee was trying to extend the FSkelMeshSection, FSkelMeshRenderSection and USkeletalMesh serialisers with their licensee version number and found that the FSkeletalMeshRenderData::Cache functi ...
The crash log shows Error: Ensure condition failed: MyMemory->RequestID != INDEX_NONE [UE5\Engine\Source\Runtime\AIModule\Private\BehaviorTree\Services\BTService_RunEQS.cpp][Line: 93]. Other logs ha ...
When a nanite mesh moves, the shadow does not. ...
In the Subobject Data Subsystem, CanPasteSubobjects is BlueprintCallable, but the call to PasteSubobjects is not. Given CanCopySubobjects and CopySubobjects are both BlueprintCallable, the ability t ...
Xcode has an issue with repeated launches onto an iOS device. After the initial install, Xcode is unable to install any other builds of that same app due to some sort of codesigning issue. A work ...
GPU particles were disabled on Quest 1 due to a compute issue. We need to validate / fix issues for Quest 2 / Quest 3. Reported in [Link Removed] ...
This bug occurs in 5.3 version. It's ok in 5.2 version. ...