A crash occurs to the engine as when we when have unreal as a backgroud task, and we try to drag and drop a layer to another by selecting the layer visibility button. ...
When a world partition level (but streaming disabled) is placed as a LevelInstance in another world partition level, actors in the inner level are cooked with an outdated component hierarchy until t ...
A subtle yellow tint color shift occurs when Lumen is active due to usage of R11G11B10_Float targets, mostly from r.Lumen.ScreenProbeGather.SpatialFilterProbes where we ping-pong between R11G11B10_F ...
The NiagaraFluids plugin provides several Niagara System templates to use as a starting point for the user's own Systems. The templates in category "3D Gas", such as "Grid 3D Gas Explosion", include ...
When editing a GameplayTagQuery inside of the editor, there are times when the query editor will not update the query when selecting Ok or fail to return the query to its original state before editi ...
It appears that LumenScene's Hardware Ray Tracing is causing light leaking into a sealed room (which should be perfectly black). This bug does not appear to happen on AMD GPUs. ...
Changing Class for Spawnable objects in Level Sequence did not have any impact on Possesable objects in Subsequence. It's still referencing the previous Class. Also found in Release-5.4, CL: 329753 ...
When a user deletes a Niagara User Parameter within the Niagara System editor window, attempting to create a new parameter with the same name immediately after deletion results in an error. Despite ...
This issue occurs when a static function is created and has a struct parameter that has a delegate exposed to blueprint. When using the helper function in blueprint after having used "Split Struct ...
Consider a C++ ActorComponent containing an instanced TObjectPtr property (which may be standalone or inside a container such as TMap). Now consider a Blueprint Actor containing such a component, an ...