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In the repro, the first selection is not spanable, but the ActorToTrack is set correctly at this time. When trying to select a spawnable actor...
If you right click on a level node in the reference viewer and choose edit, it will bypass prompting you to save unsaved changes in your curre...
Licensee was not able to access SubObjectDataSubsystem functions from their blueprint editor, as the functions (such as "GatherSubobjectDataFr...
Slack thread [Link Removed] Probably related to the same issue seen on Android, explained here: [Link Removed] ...
Scrubbing an Animation Timeline within a Montage does not play a sound for Anim Notifies that specify "Play Sound."...
The GameFrameworkComponentManager has a system for registering callbacks to execute in response to event changes. This ends up calling UGameFr...