This also occurs in 4.13.2 This seems to be the offending line in the output log:OCULUS: Info: [HMDState] Requested to SetForegroundWindow(1304bcll) ...
Semi sporadic crash is occurring when switching between profiles in UFE and then exiting out This could not be repro'd on a Win7 machine with and Nvidia 980, could not be repro'd on a Win10 machine ...
When a behavior tree contains a Run Behavior node, opening the behavior tree marks the asset as "modified" and users would get asked by the editor if they want to save it even when there has been no ...
On PC no problem;CulDistanceVolume in Sub levels, no problem;Regular level streaming by blueprint instead of using World Composition has no problem Expect: CullDistanceVolume should work in Persisten ...
GrabHand Cursors appear as Hand (Index finger cursor) in a packaged project 4.20p5 CL# 4173640 4.21 CL# 4179764 ...
The cube render target "Size X" is being set as Y. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, and 4.21 CL# 4234136 ...
When generating LODs in the editor some meshes can appear to have tears/ holes ...
Need to ignore the OculusMR module when the Oculus plugin is enabled (it is by default) as it fails to compile for x86_64 architecture for Android. ...
Export for certain marketplace asset limited to .COPY and .T3D (and .BMP in 4.24) I was unable to reproduce this with a texture that I created even with Grayscale / sRGB disabled. ...