Unreal Architecture link in Unreal Terminology website doesn't work

Docs - Apr 13, 2022

Unreal Architecture web link doesn't work. A user cannot enter the website to see the terminology of the Unreal Architecture. ...

ULoadingScreenManager::ShowLoadingScreen() causes a nested UWorld::Tick() that leads to a crash when using CommonLoadingScreen in Lyra.

UE - Content - Sample - Apr 24, 2023

Encountering a crash in Lyra when you hit PIE if you have an animation montage document open with an animation segment selected and the preview scene visible in the animation segment details panel. ...

Placing a section at the end of montage is not properly handled

UE - Anim - Gameplay - Feb 24, 2024

Placing a  section at the very end of a montage with no duration or animation assigned after it is not properly handled.  Normally sections with 0 length are skipped and search continues since they ...

Tabbing out of editor while dragging a folder leaves it in drag state when returning to editor

Tools - Aug 4, 2016

Had found the folder was stuck in this state, and eventually figured out it came from tabbing in and out looking for other info. Edit: We should probably cancel whatever drag is in progress if som ...

Rocks in VehicleGame create unnatural physics reactions with the Vehicle.

Docs - Samples - Nov 10, 2016

The rocks in VehicleGame are causing the vehicle to have physics spasms by flipping and jumping the vehicle. ...

Ensure attempting to submit to source control after enabling plugin

Tools - Nov 17, 2016

Ensure occurs when trying to submit to source control after enabling a plugin in the editor. I wasn't able to reproduce this if the uproject wasn't checked out. ...

Separate Translucency Advnaced Show Flag not working as expected

UE - Graphics Features - Jan 11, 2017

The show flag Separate Translucency is on by default. In TM-ShowFlags_Advanced, the sphere in display 1.7 should not be blurry when you enter the volume. Toggling the flag on and off doesn't change ...

Switch on Gameplay Tag Container node does not compile

UE - Gameplay - Blueprint - Jun 9, 2017

It looks like the Switch On Gameplay Tag Container node stopped working in 4.15. The Switch On Gameplay Tag works fine. ...

Oculus Go & Quest: Relaunching app immediately after exiting causes device to freeze

UE - Platform - XR - Jul 26, 2018

4.20 Oculus Go projects cause the device to lock if immediately relaunching after exiting. It does not occur if:You wait ~20 Seconds before relaunchingYou press the power button after closing the a ...