Niagara Sphere Location module ignores Coordinate Space setting in its Offset

UE - Niagara - Apr 14, 2020

Niagara Sphere Location module ignores Coordinate Space setting in its Offset. Tested in: 4.24.3 CL#11590370, 4.25P6 CL#12611535, 4.26 CL#12767035 *Attached is the users workaround and video d ...

Engine crashes after editing a struct variable in use.

UE - Gameplay - Blueprint - Aug 27, 2020

After editing any struct variable in use such as adding, removing, or editing, and then compiling afterward the engine crashes. Sometimes it crashes after a few seconds. ...

Loading a blueprint with an invalid gameplay tag container pin causes ensure and data loss

UE - Gameplay - Feb 23, 2021

The gameplay tag system depends on tags being registered with the global manager as valid in order to correctly read them off disk. Two different issues are combining to cause a confusing ensure and ...

'Decal Blend Mode' in the Result node is missing

UE - Rendering Architecture - Materials - Mar 8, 2022

'Decal Blend Mode' in the Result node is missing. The user that reported this noticed it when converting from early access to Preview 1. Their emissive decals stopped blending. ...

Crash: Device Lost after enabling SM6 within EngineTest and QAGame

UE - Rendering Architecture - RHI - Apr 12, 2022

This is marked as a regression as the option to set SM6 within the project setting is new.Testing on NVIDIA as we speak Issue with the same repro steps is not an issue on an NVIDIA 3000 series card ...

Blend Space Graph node doesn't display fast path icon

UE - Anim - Runtime - Anim Blueprints - Sep 22, 2022

Because SGraphNodeBlendSpaceGraph inherits from SGraphNodeK2Composite rather than UAnimGraphNode_Base as with most anim nodes, we aren't able to make the check as to whether the node is fast-path co ...

Preview rendering does not update when slider is moved below 0.0 in timeline on in Niagara Editor.

UE - Niagara - Jul 26, 2023

Workaround in UE5.3:  UNiagaraComponent::TickComponent             if (AgeDiff < 0.0f)             {                 SystemInstanceController->Reset(FNiagaraSystemInstance::EResetMode::ResetAl ...

In UInstancedStaticMeshComponent, when some instances have near-zero scale, removing instances crashes the engine

UE - Rendering Architecture - Oct 19, 2023

Class "UInstancedStaticMeshComponent" deliberately leaves null pointers in the "InstanceBodies" array of FBodyInstances. This can be seen in methods such as: [Engine\Source\Runtime\Engine\Private\I ...

Nanite compute materials don't work with VolumetricLightmap

UE - Graphics Features - Nanite - Jun 25, 2024

LogApexClothingUtils Warning when opening QAGame

Docs - Samples - Jan 23, 2017

A log warning occurs when opening the QA-Promotion map from the QAGame project. Warning: LogApexClothingUtils:Warning: Building adjacency information for a clothing section in skeletal mesh '/Game/ ...