Bad cast in editor utility widget when casting to Movie Scene Property Track

UE - Anim - Sequencer - Aug 3, 2022

When reloading utility widgets the Movie Scene Property Track seems to be unrecognized causing cast nodes to become invalid. ...

When Recording into an existing sequence subsequences aren't saved when Save Recorded Assets is checked

UE - Anim - Sequencer - Oct 12, 2022

Sub Sequences are not saved when recording into an existing sequence in take recorder ...

Ensure failing when skeletal mesh uses CapsuleIndirectShadow while Anti aliasing method is MSAA

UE - Platform - XR - Feb 23, 2023

Video of issue provided by licensee can be seen here - [Link Removed] ...

SetAllBodiesBelowPhysicsDisabled functionality appears to leave bodies behind that raycasts can still interact with.

UE - Simulation - Physics - May 9, 2023

From UDN We use SetAllBodiesBelowPhysicsDisabled() to disable some bodies of our Vehicle. However by drawing the disabled bodies' particles position, we found those particles stay where they disab ...

Two Sided Foliage doesn't receive VSM shadow with Opacity 0

UE - Graphics Features - Jan 25, 2024

Two-Sided foliage materials with an Opacity of 0 ignore any shadows cast with Virtual Shadowmaps, even in a completely sealed environment. This did not happen in UE 5.1.1 ...

Pressing the "Show Inactive" button in the material instance editor did not display groups that did not contain the active parameter

UE - Rendering Architecture - Materials - Aug 1, 2024

When pressing the "Show Inactive" button in the material instance editor, all material parameters are supposed to be displayed in the EditorUI. This is not the case, only some of the parameters are ...

Launching to HTML5 creates an 'uncaught exception: out of memory'.

UE - Platform - Mobile - Oct 7, 2016

After updating Binary to the latest CL to bypass the HTML5 issues of 3149070, I ran into an HTML5 issue. Launching onto HTML5 Firefox opens a new window with the message 'uncaught exception: out of ...

Motion Controller meshes do not track with Motion Controller position within VRMode

UE - Platform - XR - Feb 8, 2019

This is a regression from release 4.21.2 Motion controller meshes are present in the level, they just aren't tracking alongside the motion controls. Motion controls still function as intended othe ...

Undo function breaks local variables in Blueprint Function after compiling

UE - Gameplay - Oct 8, 2020

Blueprint functions appear to correctly associate local variables when renaming the function. However when undoing a rename with ctrl-z the local variables appear to lose their association. Redoing ...