Attach options for attach tracks do not work with additive transform sections

UE - Anim - Sequencer - Mar 30, 2021

Attach options don't work for additive blend types (Additive, Relative and Additive From Base) ...

bUseAsOccluder not taking effect when prepass is disabled

UE - Graphics Features - May 25, 2021

See the licensee discussion for details discussed with [Link Removed] ...

HDR is washed out or broken across multiple platforms

UE - Graphics Features - Jun 4, 2021

Default HDR images look incorrect for different reasons on each platform: PC SDR:[Image Removed] PC HDR:[Image Removed] ...

Focus tracking calculations for cinecamera lose precision when panning camera (moving tracking subject to edges of frame)

UE - Anim - Sequencer - Oct 11, 2021

Focus tracking calculation is off for keeping focus sharp on tracked object when object moves away from center of camera lens ...

Thin Translucent materials opaque with FS lighting mode and Output velocities active

UE - Rendering Architecture - Materials - Nov 15, 2021

Im not 100% sure this is a combination of settings that "should" work anyway, but need someone to have a look.Thin TranslucencyOutput velocities during base passForward Shading lighting modeProject ...

[Standalone Installer] The binaries for Mac are missing

UE - Editor - Content Pipeline - Datasmith - Installers - Mar 1, 2022

ISM Component in an instanced BP does not take into account changes to NumCustomDataFloats from the BP class

UE - Graphics Features - Sep 16, 2022

PerInstanceSMCustomData is bulk serialized and doesn't get changed on the BP instance when changing NumCustomDataFloats, possibly causing out of bounds array access leading to a crash. Possible sol ...