Global illumination Postprocess settings doesn't affect Reflection on Mobile

UE - Platform - Mobile - Jul 29, 2019

Postprocess GI related settings look like working in 4.22 on Mobile now, but seems buggy, Not sure if it has supposed to be supported on Mobile since it has no any info in Doc or 4.22's release note ...

Rotating an instanced static mesh

UE - LD & Modeling - Modeling Tools - Mesh Editing - Oct 16, 2019

Changing the rotation of an instanced static mesh by 90 or 180 degrees creates a small space in between meshes.  ...

Grouped sprites with material or texture changes don't render correctly

UE - Gameplay - Paper2D - Nov 20, 2019

Loose sprites:[Link Removed] When these three selected sprites are grouped, it stops rendering correctly:[Link Removed] ...

Renaming Renderer in Parent Emitter breaks name in Child Emitter

UE - Niagara - Mar 12, 2021

Renaming a renderer in a parent emitter reverts the name of the renderer in the child emitter.  ...

Editor crashing with density scaling is enabled on foliage being placed on a terrain.

UE - World Creation - Worldbuilding Tools - Foliage - Jan 3, 2022

Created a new level and added a terrain. Added grass foliage and enabled density scaling located in the grass foliage settings mode. After placing foliage on terrain, the editor crashes. This is ...

When change a skeletal's collision from QueryOnly to QueryAndPhysics at runtime, dynamic properties won't be updated

UE - Simulation - Physics - Aug 23, 2023

It seems in the FBodyInstance::InitDynamicProperties_AssumesLocked, we early out when the body instance's collision is QueryOnly, but actually we only recreate its physics state when changing from N ...

Build All Levels fails with duplicate level instances

UE - World Creation - Worldbuilding Tools - Level Instances - Jan 24, 2024

Lumen doesn't handle Area Lights Reflection Occlusion well

UE - Graphics Features - Lumen - Oct 18, 2024

Log list console command shows duplicated category entries

UE - Foundation - Core - Oct 19, 2016

"log list" console command outputs log categories - a licensee reported they see duplicated category entries in 4.13. (e.g. logFileCache, logHMD, logHUD) Actually 4.11 and 4.12 had duplicated entri ...

Select All Descendants in World Outliner Does Not Highlight Everything Selected in Sub Folders

Tools - Sep 7, 2018

Selecting all descendants of a folder hierarchy in the world outliner doesnt accurately show what all is selected. This does not always occur and is a visual bug. The items in the level are still se ...