LODBias causes landscape component to stop rendering if set >0 and Forced LOD set to -1. NOTE If Forced LOD is set to 0, the component renders correctly. ...
The include for VulkanConfiguration.h was added to VulkanBackend.h, which is one of the external dependencies for the CrossCompileTool. This include is not complete however. This results in this mod ...
The landscape editor crashes on the "paint" tab if "Early Z pass" and "Movables in early Z" are enabled in the project settings and the landscape material is either masked or uses pixel depth offset ...
When you duplicate a Parameter in a Material Parameter Collection instead of adding a new Parameter, the duplicated parameter always returns the same results as the source no matter the value entere ...
Underscores do not appear in Category names within blueprints. Regression (no) issue (does) occur in 4.12.5 ...
When a vehicle is on an uneven surface, the physics that are handling where the wheels should be placed is resolving sporadically, causing noticeable jitters and sometimes flipping. Regression?: Ye ...
Contact Shadows have more shadowing errors with lower to mid values than in 4.13 release when the feature was still considered experimental. Even low Contact Shadow Length value is causing issues. ...
Crash when closing the editor during Play if a web browser widget is in use. A web browser was added to the screen during Play in Editor. After this the editor is close via the [X] in the upper righ ...
If a user enables 'Crack Free Displacement' when using tessellation on landscapes, the displacement becomes flattened. This does not occur on regular static meshes, and seems to be tied only to land ...
When ejecting from the Player Controller while PIE, navigation ability to move around the map is virtually non existent. The only movement command(s) that work is if you hold a mouse button down and ...