When trying to build the entire engine solution or UnrealCEFSubProcess directly, Visual Studio 2013 is required to be installed for UnrealCEFSubProcess to complete successfully. There is also an err ...
BlockingVolume is not working once packaged while using the Frozen Core map from Infinity Blade: Ice Lands. BlockingVolume is working if you manually add it to Infinity Blade: Ice Lands. This has be ...
Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...
When sculpting on the edges of landscapes, the changes in the landscapes height can be random and inconsistent. The user reporting this issue tested on an iMac 5k with AMD Radeon R9 M395X 4096 MB. ...
As reported on UDN. If using a custom postprocess which replaces the tonemapper, FXAA doesn't work. ...
ScreenSpace does not appear to work correctly when using Instance Stereo. The screen position used in the material appears to only be from one eye ...
Licensee notes issue with csgRebuild and proposes a reasonable fix. ...
LineTraceComponents do not return the correct HItLocation from Procedural Mesh Components. ...
When setting the 'r.SeparateTranslucencyScreenPercentage' variable to any value other than 100, UV world space textures begin to swim. In the example project attached, I created a simple translucent ...
If Visible is off in actor details by default, Visibility track in Sequencer doesn't work in game. It appears to work when you hit play in the Sequencer Editor, but doesn't work in game. ...