Physics assets within a blueprint react improperly when placed in a sublevel. This error can clearly be seen within a user's youtube video located here: [Link Removed] Note: The fan asset attac ...
Toggling game view does not hide icons/assets in viewports outside of perspective view that would not be visible in game mode. Regression (No) issue (does) occur in 4.10.4 ...
A user is reporting a crash on launch when launching from the executable rather than the Launcher. User did not have the problem in 4.7.3. No logs or additional information was provided beyond this: ...
When attempting to apply torque to a ragdolled skeletal mesh, nothing happens, regardless of the value used. Applying an impulse works as expected, but adding torque seems to have no effect. Found ...
In the sample project provided on UDN, the server changes a bitfield value but the change fails to replicate to the client. ...
Using IToolkit.h in a file causes the project to not compile because IToolkit.h requires additional include statements. Suggestion to add SlateBasics.h as an include to IToolkit.h so that it can co ...
When adding a Get Mobility node to a blueprint, the tooltip mentions to use SetMobility() to change the mobility at runtime, even though the mobility setting of a component/actor cannot be changed a ...
When using AddChildActorComponent in the construction script of an actor and attempting to get a reference to the child actor that is stored in a variable on Event Begin Play, the editor throws erro ...
Some textures don't work with particle cutouts [Image Removed] ...
The editor only has access to the "EFIGSCJK" data, rather than the "All" data. ...