Crash Report: [Link Removed] UE4Editor_CoreUObject! UPackage::SavePackage() + 23952 bytes savepackage.cpp:3305 UE4Editor_UnrealEd! UEditorEngine::SavePackage() + 1065 bytes editor.cpp:4368 UE4Edi ...
Crash Report: [Link Removed] UE4Editor_Core! FText::FText() + 19 bytes text.cpp:251 UE4Editor_CoreUObject! ULinkerLoad::LoadAllObjects() + 674 bytes linkerload.cpp:2524 UE4Editor_CoreUObject! Loa ...
In earlier versions of the Engine (reported from 4.2), in a Blueprint Function Library, from the New Function Node you could right click on "new parameter" to promote to variable. Also you could dra ...
When adding a start up movie to a project and launching it onto the Nvidia Shield Tablet device, the video does not play properly. The screen is warped and displays black bars. ...
Changing a UPROPERTY value from BlueprintReadWrite to BlueprintReadOnly, or vice versa, and performing a Hot Reload results in the variables not being found in the Blueprint's Event Graph context se ...
The collision channel specified in LineTraceSingleByChannel does not appear to be taken into account when the trace is performed. Instead of ignoring any objects that are not set to that channel, an ...
It's been reported that maps are going missing from projects and while they're showing up within the Windows Explorer folders, they're not showing up within UE4. You cannot migrate them in, import t ...
Ribbon trails do not immediately follow the lead particle when fired. There is an inconsistent delay in some that cause them to either not fire or fire mid stream. This did not occur in 4.10.4, bu ...
When hovering over tooltips, the windows pop up at a very small, unreadable size. ...
Exponential Height Fog has no effect on the level. Adjusting the fog density has no effect either. Tested in 4.11 stream CL-2811790 ...