The UStaticMeshComponent.PreviousLODLevel variable always returns 0 no matter what the last LOD actually was. Regression?: No This also occurred in 4.16 ...
A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...
A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...
After creating a timer in an Object Blueprint, timer is not called as intended. "InitObject" Event fires but "Call Function" function does not Reproduced in: 4.17.2 CL 3658906, 4.18 P3 3676890 Un ...
There is a visual discrepancy appears with the local position offset while mipmaps are enabled, when using a custom node that takes information from the local position node, with a texture that cont ...
There is a spelling error in the tutorial for blueprints. The word "contains" is written as "containes." ...
In a Player Camera Manager Blueprint, when overriding the function BlueprintUpdateCamera, the New Camera FOV value takes effect regardless of whether Return Value is True or False. The New Camera Lo ...
Actor relative rotation is in the wrong order after enabling details panel favorites (YZX). ...
After a hot reload, blueprint instances of TSubclassOf variables have their setting reset to "none" Regression: Yes - variable values remain after hot reload in 4.17.2 (CL 3658906) ...
At the moment, UI scale is calculated on Linux from physical monitor dimensions (obtained ultimately from EDID) and not system scale. The granularity is 0.25, so scale can be 0.25, 0.5, 0.75, 1, 1.2 ...