[CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::operator=() [weakobjectptr.cpp:28]

UE - Anim - Sequencer - Nov 3, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

Static Mesh Sockets are not updated on reimport

UE - Editor - Content Pipeline - Import and Export - Nov 3, 2016

Static Mesh Sockets are not updated on reimport Might be the same as [Link Removed], but decided to open a new report. ...

Crash when Enabling 'Generate Mesh Distance Field' and Restarting Project

UE - Foundation - Core - Nov 2, 2016

A user has reported that he gets a crash on his machine upon restarting after enabling the 'Generate Mesh Distance Fields' option within the Project Settings > Rendering options The callstack for t ...

Using the Windows 10 Chinese Pinyin keyboard can cause the editor to crash

UE - Editor - UI Systems - Localization - Nov 1, 2016

When the Windows 10 Chinese Pinyin keyboard is being used to enter text into a context menu in a graph editor and is interrupted by the context menu being closed, the editor freezes and results in a ...

BlueprintReadWrite erros when using Make and Break Bone Driven Controller nodes

UE - Gameplay - Blueprint - Oct 28, 2016

BlueprintReadWrite erros when using Make and Break Bone Driven Controller nodes EDIT [[Link Removed]] (see comments): I think the solution should to only offer the make/break nodes for non-"Bluepr ...

Log console command consumes input when trying to set Log.Category or Log.Timestamp

UE - Foundation - Core - Oct 28, 2016

We currently have a Log console command that processes console commands starting with "Log". This causes it to erroneously capture any attempt to change the cvars Log.Timestamp or Log.Category. ...

[CrashReport] UE4Editor_UnrealEd!FTransaction::FObjectRecord::FPersistentObjectRef::operator->() [transactor.h:108]

Tools - Oct 28, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Obj [Link Removed] [Line: 107] Source Context: 93 ...

[CrashReport] UE4Editor_SlateCore!FReply::FReply() [reply.h:244]

UE - Graphics Features - Oct 27, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Error for having an extra semicolon before a UPROPERTY declaration is not thrown inside of a USTRUCT

UE - Foundation - Core - Oct 26, 2016

Having an extra semicolon on the line before declaring a UPROPERTY will cause UHT to miss parsing the following UPROPERTY. This is expected, but an error is usually given when this is the case. This ...

Landscape DFAO shadowing artifacts in Standalone and packaged

UE - Graphics Features - Oct 25, 2016

The Heightfield from DFAO when playing in Standalone or a packaged game has darkened shadow artifacts for the level. Workaround: Use r.AOGlobalDistanceField 0 to disable the Global Distance Field. ...