Users would like to be able to capture UMG within matinee when recording

UE - Anim - Sequencer - Jan 9, 2015

Users would like the ability to capture any Widgets that are added to the screen during their matinee. ...

Color Picker always select sRGB color space even when toggled off

Tools - Jan 9, 2015

The Color Picker is showing a difference in color space when toggling the sRGB setting, but the final resultant color is always the sRGB true color. ...

Cannot use multiple SubScene tracks

UE - Anim - Sequencer - Jun 30, 2016

Cannot use multiple SubScene tracks. When trying to add a subscene to a second subscene track, it just snaps onto the original subscene track. ...

Crash when opening a data table that references itself in a data table row handle

UE - Editor - UI Systems - Localization - Jun 30, 2016

The Editor crashes when a data table references itself by using the data table row handle setting in a struct ...

Overridden functions in Child Blueprints cannot be converted to/from pure functions

UE - Gameplay - Blueprint - Jun 27, 2015

Overridden functions in Child Blueprints cannot be converted to/from pure functions. Reproduced in 4.8.1 and Main (//depot/UE4/Promotable-CL-2601051) ...

Increment and decrement nodes return the incorrect value

UE - Gameplay - Blueprint - Jun 23, 2015

Increment and decrement nodes return the incorrect value User Description: Getting the result of the Increment Macro seems to be incrementing the variable twice. Very confusing. Is this normal? ...

Enabling "Use mouse for touch" causing the drag and drop function to only work every other click in the editor

UE - Editor - UI Systems - Jun 24, 2015

After enabling the "Use Mouse for touch" option in project settings the drag and drop function only working every other time, when clicking and dragging. This only happens in the editor ...

Circular dependency causes a component to become null when compiling a subclass

UE - Gameplay - Blueprint - Jun 25, 2015

In a project with circular dependencies, components belonging to a native base-class are nulled when a blueprint sub-class is compiled. ...

Reset To Default button creation in customizations too manual?

Tools - Jan 21, 2016

Reset To Default button creation in customizations too manual? Sounds like there might be a lot of duplicated code creating reset buttons that should all called a single helper to make them identic ...

UMG widgets with instanced properties reset those properties to default on compilation

UE - Editor - UI Systems - Feb 2, 2016

This is perhaps a misuse of Instanced properties but the repro info is good so I thought I'd better add it to Jira. See Additional Info URL for details. Checked and happening on: //UE4/Main CL-2884 ...