FBX material IDs from 3DS Max are reordered in automatic LOD generation

Tools - Import - FBX - Sep 12, 2018

This appears to be a UE4 bug in the way it handles the importing of FBX Material IDs from 3DS Max exports.Max uses set Mat IDs to organize multiple materials on a single object.UE4 correctly handles t ...

Set Range Animations imported from 60Hz frametime is halved

Tools - Import - FBX - Aug 3, 2018

Reported by a licensee on UDN, this bug is fallout from the fix made for the following Jira:UE-62055 - Fbx importer: animation range import is broken when importing 60Hz anim The attached assets we ...

Namespaces are not removed when importing Skeletal Meshes from FBX, and breaks the importing of referenced Animations

Tools - Import - FBX - Jul 24, 2018

Namespaces in skeletal mesh FBXs are coming in as prefixes to the bone name. This issue did not appear in 4.19.2 (CL-4033788), as seen in the attached picture. This issue was reported and tested in ...

FBX Importer: Staticmesh socket rotation is not import correctly

Tools - Import - FBX - Jul 23, 2018

The fbx axis rotation conversion is apply twice for socket since they are local to the static mesh ...

Thumbnail of material is not previewed if FSoftObjectPath is used.

Tools - Import - FBX - Jun 11, 2018

https://udn.unrealengine.com/questions/437463/%E3%83%9E%E3%83%86%E3%83%AA%E3%82%A2%E3%83%AB%E3%81%AE%E3%82%B5%E3%83%A0%E3%83%8D%E3%82%A4%E3%83%AB%E3%81%8B%E8%A1%A8%E7%A4%BA.html ...

Reimporting Static Mesh LODs yields unexpected material assignments

Tools - Import - FBX - May 24, 2018

Reimporting an asset after making changes causes loss of saved LOD changes when editing a static mesh. Similar issue was logged and fixed for SkeletalMeshes but this issue is still occurring for ...

Number of Frames in Animation Change on Import When the Frame Rate is Set to 30 or 60 in Maya

Tools - Import - FBX - Feb 12, 2018

-When imported into 4.17.2 the 30fps animation had 42 frames. In any engine version after the animation has 17 frames -The 60 FPS animation only has 7 frames in all engine version ...

Sockets Duplicate When Mesh is Reimported

Tools - Import - FBX - Dec 21, 2017

When a static mesh that already has sockets created in it's original third party program is reimported into the editor, it's sockets are duplicated. Going from 10 to 20 on reimport.  ...

Reimporting an FBX file via the import button does not make the import options appear

Tools - Import - FBX - Nov 28, 2017

Reimporting an FBX file via the import button does not make the import options appear. Instead of allowing the FBX to reimport with new options, the FBX just re-imports. This issue is a regression. ...