Persona code calling incorrect extenders when building menus.

OLD - Anim - Jan 25, 2017

Certain files for building menus is calling the wrong extenders List of known conflicting functions:FSkeletalMeshEditor::ExtendMenu() [Engine\Source\Editor\SkeletalMeshEditor\Private\SkeletalMeshEd ...

SpeedTree Material No Longer Compiles With Texture Coordinate Node In BaseColor

UE - Graphics Features - Jan 25, 2017

If you open a material with the speedtree node plugged into WPO and then use a texture coordinate(index of 2) in base color the material will no longer compile properly. The full error is "Error [ ...

Tooltips Not Displayed for Local Blueprint Variables

UE - Gameplay - Blueprint - Jan 25, 2017

Local blueprint variables do not appear to be displaying their tooltips when Get or Set. This is inconsistent behavior, as adding a non-local variable displays the tooltip when Get or Set. ...

[Crash] UE4Editor-MetalRHI.dylib!ReportMetalCommandBufferFailure()

UE - Graphics Features - Jan 25, 2017

Crashes when resizing Standalone game window by dragging lower right corner to and fro to increase/decrease window size. [Link Removed] Error message: SEGV_MAPERR at 0x3 Source Context:none Mos ...

Second controller does not receive input if connected after editor launches

UE - Editor - UI Systems - Slate - Jan 25, 2017

If the editor is launched and PIE is started with no controllers attached, attached two controllers with allow Player1 to receive input from the first controller but Player2 does not receive input f ...

Inconsistent behavior with Owen's trench coat

UE - Simulation - Physics - Character - Jan 25, 2017

In the Cloth level in Content Examples, there is some inconsistent behavior with Owen's trench coat. The coat tails appear heavy (they don't trail behind the character's movement), and the straps a ...

Cloth meshes in Content Examples spinning incorrectly.

UE - Simulation - Physics - Character - Jan 25, 2017

In the Cloth level in Content Examples, the cloth meshes at display 1.6 (Self Collision) are spinning and are being lifted into the air. This isn't consistent with the same assets in //UE4/Main. ...

Cannot change the original casing used for parameter names

UE - Gameplay - Blueprint - Jan 25, 2017

It appears that users cannot change the original casing used for parameter names after they have been set once. ...

Out of date info and typo in comments for DDC in BaseEngine.ini

UE - Foundation - Core - Jan 25, 2017

In BaseEngine.ini,Comment says "DerivedDataBackendGraph is the default graph" - this information needs to be updated to mention that launcher installs of the engine would use "InstalledDerivedDataB ...

Blueprint Function Library does not save Struct default values

UE - Gameplay - Blueprint - Jan 25, 2017

When a Struct is used as a Local Variable in a Blueprint Function Library, the defaults for its member variables are not saved. If, for example, I enter "3" for an Int member, and "Foo" for a String ...