Rep Notify is not getting called on the client

UE - Networking - Jan 30, 2017

I've been looking into replicating HMD movement across the network I found a thread where there was an example "MPRepro" to show the how to do this, but testing that example, I see behavior where ...

Mobile / Use Full Precision not working on Metal

UE - Platform - Mobile - Jan 30, 2017

Had a UDN question from a licensee about full precision not working on Metal. According to Dmitriy, the Mobile / Use Full Precision flag is not being passed to Metal shaders ...

Some enums getting reset in released 4.15 preview 2.

UE - Gameplay - Blueprint - Jan 28, 2017

Crash occurs on iOS app with Google VR enabled when selecting Switch

UE - Platform - XR - Jan 27, 2017

Found this while updating [Link Removed]. When selecting SWITCH or selecting the Gear icon and selecting Switch viewer: Default Cardboard, the app crashes. ...

The Starting Window Size For Standalone Ignores Values That Exceed A Cap

Tools - Jan 27, 2017

The Editor preferences where you set the starting resolution for standalone game will ignore the values given if they exceed a certain amount. In my case 1920 x 1080 was the limit where it started t ...

STARTMOVIECAPTURE no longer works in a single player game

UE - Anim - Sequencer - Jan 27, 2017

STARTMOVIECAPTURE no longer works in a single player game [Link Removed] looked into the code and found that it's in the EditorServer code. We tried it with two players and then it appears to work ...

Deprecated blueprints cause a build to fail if Nativize blueprints is true event when not being used

UE - Gameplay - Blueprint Runtime - Jan 27, 2017

Deprecated blueprints cause a build to fail if Nativize blueprints is true event when not being used ...

Crash when adding multiple collision types to a mesh

Tools - Jan 27, 2017

Adding various collision types to a single mesh will cause it to hard crash the editor. No Crash Reporter window will open. Note that this happens with the user's mesh, but I was not able to repro ...

Preview Rendering Levels are not saved when Opening Level/Project

UE - Graphics Features - Jan 27, 2017

When switching the preview rendering level to any of the mobile shader models and opening a new level, the preview rendering level does not get reapplied to that particular level. This is contrary t ...

Additive Pose Asset arms become over exteneded when blended with reference pose

OLD - Anim - Jan 27, 2017

Asset is praising the sun rather than having his arms straight out to the sides when blended with the reference pose. This is a regression from 4.14.3 ...