Crash Occurs When Using NetProfile While Running Packaged Build With Connected Client

UE - Networking - Jan 19, 2017

A crash is occurring when attempting to use the netprofile command while running a packaged game with the server on one PC and the client on another. ...

Auto-Play doesn't work on keyed actors in a sub-level using Initially Loaded and Visible (Packaged Game Only)

UE - Anim - Sequencer - Jan 19, 2017

Auto-Play doesn't work when keying actors in a sub-level using Initially Loaded and Visible (Packaged Game Only) In the attached project, the only item in the persistent level is the Sequence Actor ...

Last frame of sequence does not render out.

UE - Anim - Sequencer - Jan 19, 2017

Noticing that the last frame of a sequence does not render out properly. ...

Virtual keyboard does not come up when using a widget that allows text editing

UE - Platform - Mobile - Jan 19, 2017

Virtual keyboard does not come up when using a widget that allows text editing ...

Editor crashes on Mac when launching with the command -MacExplicitRenderer=0

UE - Graphics Features - Jan 19, 2017

Trying to launch the editor with the command -MacExplicitRenderer=0 causes a crash. At the time of the crash, the following line appears in the log:LogMac:Error: appError called: Assertion failed: A ...

MSAA crashes Mac

UE - Graphics Features - Jan 19, 2017

https://forums.unrealengine.com/showthread.php?126489-Test-the-Forward-Renderer-in-your-PC-VR-projects-with-the-4-14-Preview&p=653027&viewfull=1#post653027 ...

Crash when using a Self reference with a Custom Event variable

UE - Gameplay - Blueprint - Jan 19, 2017

Crash when using a Self reference with a Custom Event variable that is using Pass By Reference. The crash only seems to occur if the setup was created in the Player Controller class. This was origi ...

Custom font reverts to default font in a packaged game

UE - Editor - UI Systems - Jan 19, 2017

Custom font reverts to default font in a packaged game Notes: Importing of fonts appears to be handled differently for 4.15 Appears to be a regression ...

Inconsistent results when creating a Blueprint from a custom User Widget code class

UE - Editor - UI Systems - Jan 19, 2017

Depending on how a Blueprint is created from a custom User Widget code class, the resulting Blueprint may not be a Widget Blueprint as expected. Right-clicking on the code class in the Content Brows ...