When simulating in viewport, holding down right-click prevents the user from using other keys such as Escape or G. ...
When the meta property "MakeEditWidget" is used in conjunction with EditDefaultsOnly, instances of the variable in the level can be edited by selecting the widget and using its transform gizmo. ...
MOBILE PACKAGING WIZARD cannot find maps when the project's path is located in the default path (C:\Users\User.Account\Documents\Unreal Projects) ...
We are using libpng 1.5.2 which is triggering this alert from Google on Android apps: [Link Removed] Need to update the library. ...
This was discovered through reworking a test case. I noticed the bug when I was hitting crtl Z through all of my edits and noticed that the brush size value did not change even though the notificati ...
Cannot save actor after actor component modification. The user gets the error Graph is linked to private object(s) in an external package ...
The 'Draw Material to Render Target' in blueprints renders black when launched in Standalone. This is not the case when using the same blueprint and running PIE. The interesting thing about this is ...
It appears that the actor isn't properly destroyed until the exit, despite being deleted. By that time, the root component (the brush) has already been destroyed, thus when it's accessed in AAudioVo ...
The widget diamond created when using MakeEditWidget does not update the transform of a placed instance unless Editable When Inherited is false. This appears to relate to the blueprint settings, wh ...
A separate new flag should be used to control the sweep behavior of characters using Nav Walking behavior in CharacterMovementComponent. Existing assets should upgrade to set the value of this new f ...