If a static library that is included with a UE4 project is changed, the new version of the library is not used when the project is built again. Instead, the original cached version of the library is ...
Found by internal developer. The GPU Visualizer window is being clipped, making it unusable while in VR Preivew. This works find in Play in New Window. ...
Found this while testing another issue. ...
The time indicator for curves in persona is slightly tilted off vertical. This also occurs in 4.13 main. ...
When creating a pose asset based on an animation and curves with a low number of keyframes if you switch between the pose assets poses, the curves will not be correctly timed with the animation beca ...
Apparently merged sprites do not render at all on XB1. ...
Artist had problem open his level after LayerInfo file was deleted ...
If a UPaperSpriteComponent is declared in a Scene Component class and the Scene Component is added as a component to a Pawn class, creating a blueprint of the Pawn and setting the Paper Sprite caus ...
If Visible is off in actor details by default, Visibility track in Sequencer doesn't work in game. It appears to work when you hit play in the Sequencer Editor, but doesn't work in game. ...
Shadow casting is still considered when the lighting intensity has been set to 0. This is a regression in performance from 4.12.5 where a lights intensity that was set to 0 would not be considered ...