FBX Import into Level node rotation

UE - Editor - Content Pipeline - Import and Export - Aug 9, 2016

User has pointed out that generating FBX files through C++ causes the level nodes and a light node. I'm not fully versed with this, so the notes from the user may be more helpful for their descript ...

Get Instances Overlapping Box node does not pick up overlapped instances

UE - World Creation - Worldbuilding Tools - Foliage - Aug 9, 2016

Get Instances Overlapping Box node does not recognize instanced meshes overlapping the box. The bounds of the box make no difference, nor does having the box test for instances within the same bluep ...

iPhonePackager 64 bit packaged with 32-bit deployment server.

UE - Platform - Mobile - Aug 9, 2016

This was discovered by Release team when attempting to smoke Release 4.13 P2 ...

WorldSettings::Pauser doesn't always replicate when the game is paused.

UE - Networking - Aug 9, 2016

Variable "Pauser" in World Settings is often not replicated to the clients when the game is paused. ...

LOD asset does not visibly update

Tools - Aug 9, 2016

When cycling through the LODs of the "SkeletalMesh_LOD_Skeleton" there is no visible distinction of the LODs. The LODs do update in the info printed on the left side(As seen in the gif below) but th ...

Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on

UE - Gameplay - Aug 8, 2016

Crash occurs when the user attempts to import an .abc file as a Geometry Cache over itself, while the asset is in the level and Buffer Visualization is on in the viewport. ...

Crash creating loop between two anim blueprints referencing each other as sub anim instances

OLD - Anim - Aug 8, 2016

Crash occurs when the user creates a loop between two anim blueprints referencing each other as sub anim instances ...

Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser

Media Framework - Aug 8, 2016

A crash occurs when deleting a Media Player asset from the Content Browser that contained a previously referenced Sound Wave asset. This issue does not occur in any past engine versions as the prev ...

Crash when Redoing the placement of a Blueprint with a Child Actor Component

UE - Gameplay - Blueprint - Aug 8, 2016

Perhaps the Child Actor being "undod" is not saved correctly? ...