Particle Cutout feature doesn't work on mobile device(Android)

UE - Platform - Mobile - Aug 4, 2016

When you create a particle system using the particle cutout feature the particle will render. However, parts of the particle that were previously removed are now there. ...

Update Source button does not update the PoseAsset in Persona

OLD - Anim - Aug 4, 2016

Update Source button is not updating the PoseAsset that was created from the animation sequence. ...

Nodes displaying generic Kismet node name after hot reloading

UE - Gameplay - Blueprint - Aug 4, 2016

I noticed this while executing [Link Removed]. ...

Foliage instances are not included when exporting a scene to FBX

UE - World Creation - Worldbuilding Tools - Foliage - Aug 4, 2016

When exporting Foliage instances to FBX the FBX will not contain any of the foliage instances, but will include any other static or movable geometry. This is a regression. This worked in 4.11.2 but ...

Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance

UE - Gameplay - Aug 4, 2016

Engine crashes on completing a simplygon merge of two actors Note If you set On screen size to 50, you can speed up the merge to get to the crash quicker ...

Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off

UE - Gameplay - Aug 4, 2016

The viewports camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off. It seems that this is stopping you from being able to access the "old" stati ...

Crash when using pooled widgets in an invalidation panel

UE - Editor - UI Systems - Slate - Aug 3, 2016

Widgets that are pooled are given a pointer to a layout cache, if the layout cache dies, the pointer is bogus. Going to need to move over to using weak pointers to avoid the crash, will add some pe ...

Missing Oculus 1.6 Support

UE - Platform - XR - Aug 3, 2016

Add the 1.6 integration to 4.13 for release. ...

Ensure trying to Draw Material on a Render Target

UE - Graphics Features - Aug 3, 2016

Ensure occurs when attempting to Draw Material on a Render Target. ...

Set Master Pose Component does not handle Slave Meshes with extra bones

OLD - Anim - Aug 3, 2016

Set Master Pose Component does not handle Slave Meshes with extra bones. ...