Can't PIE or Save: Editor gets into odd state when editing parameters.

Tools - Jul 20, 2016

I've seen this happen in other areas of the editor as well: Data Table fields (floats) for example. Manually typing in numbers to fields seems less prone to this error; using spinners to drag value ...

Setting a sublevel to initially load interrupts starting movies

Tools - Jul 20, 2016

Movies set to "Wait for Movies to Complete" are interrupted when a sublevel is set to load initially. The movie should still play through to completion. Regression (no) issue (does) occur in 4.11. ...

Add sanitization code surrounding RigidBody + RigidBodyDynamic flags

UE - Simulation - Physics - Jul 20, 2016

PhysX throws warnings (which are escalated to errors) when CCD and Kinematic are in invalid states (they can only be enabled exclusively). The code to fix this has already been submitted, but may c ...

Unable to set value of actor reference in blueprint defaults

UE - Gameplay - Blueprint - Jul 20, 2016

When an actor reference is added to a blueprint, the value of the variable cannot be set in the blueprints details panel. For a code based reference variable, the dropdown to set the value is avail ...

"Failed import for Component" after loading a map

UE - Gameplay - Blueprint - Jul 20, 2016

It looks like perhaps a load order or circular-dependency type of issue at first glance. Will require further investigation. ...

Bad performance when changing (slider) values for the advanced preview scene

UE - Gameplay - Jul 20, 2016

And yes we do have sliders but the performance is bad when you slide them. ...

Unexpected vertex normal orientation when manipulating some morph targets

OLD - Anim - Jul 19, 2016

Unexpected vertex normal orientation when manipulating some morph targets. This may be related to [Link Removed], but felt different enough to enter on it's own. ...

User's project crashes after removing widget from the viewport

UE - Editor - UI Systems - Jul 19, 2016

The editor appears to crash when a widget is removed from the viewport by another widget ...

HZB Setup Mips taking considerable time in GPU Visualizer

UE - Graphics Features - Jul 19, 2016

HZB Setup Mips in the GPU Visualizer seems to be taking considerable ms in 4.12 and 4.13 compared to 4.11.2. This seems to mostly affect editor/PIE GPU Visualization but looks like it should when ...

Imported animation has one more frame than the original fbx

OLD - Anim - Jul 19, 2016

In UE4.12, imported animation has one more frame than the expected frame number. AS_AN_StepAnim_Test.fbx is 60 frame long animation(starts at frame 0, ends at frame 60). When imported to UE4.12, it ...