Adjusting play speed for animation causes notifies to trigger multiple times

UE - Anim - Sequencer - May 31, 2016

Adjusting play speed for animation causes notifies to trigger multiple times. Creates a stuttering effect. ...

Notifies are retriggered on loop of an animation in Matinee/Sequencer

UE - Anim - Sequencer - May 31, 2016

Notifies are retriggered on loop of an animation in Matinee/Sequencer. This occurs during Sequencer Editor playback and when playing in game. ...

Running PIE while using the "Enable HMD" node with a Vive connected, causes mouse to become offset

UE - Platform - XR - May 31, 2016

Running PIE while using the "Enable HMD" node with a Vive connected, causes mouse to become offset ...

Matinee: Animation keyframes cannot be added after opening a new asset editor in the same window

Tools - May 31, 2016

When opening a new asset editor in the same window as matinee, the 'Add Key' button for animation tracks will no longer function. This is due to FSlateApplication::ActiveTopLevelWindow being reset a ...

When playing matinee, scrubbing can cause sound to keep playing when it isn't triggered

UE - Audio - May 31, 2016

When playing matinee, scrubbing can cause sound to keep playing when it isn't triggered Note: This was entered as a bug to re-work the fix from the pull request found here: [Link Removed] ...

Get VR Focus State will cause a crash if used without a HMD device on

UE - Platform - XR - May 31, 2016

Get VR Focus State will cause a crash if used without a HMD device on ...

[CrashReport] UE4Editor_CoreUObject!IncrementalPurgeGarbage() [garbagecollection.cpp:1042]

UE - Editor - UI Systems - Localization - May 31, 2016

This JIRA is being entered as a result of being one of the top crashes in 4.12 Preview 5 In the 4.12.0 release, we currently have a user on the Answerhub who experiences this crash: https://answers ...

BBKeySelector does not handle multiple Object types

UE - AI - May 30, 2016

It's not possible to configure a BB key selector to accept multiple different types of UObjects. The issue comes from using strings to identify declared key type filters, which doesn't work well fo ...

Static lighting issues with foliage

UE - World Creation - Worldbuilding Tools - Foliage - May 28, 2016

The user reports a scene with a reasonable number of foliage instances renders with black lighting: After updating to 4.11 (.1 or .2 doesn't matter) I have not been able to bake my lighting properl ...

Disabling "Deprecate" does not disable deprecation on children of that blueprint

UE - Gameplay - Blueprint - May 27, 2016

Disabling deprecation in parent classes is not inherited by child classes. Enabling deprecation in the parent is inherited by child classes. This could potentially cause you to have to go through ea ...