Get mouse X/ Get mouse Y returns zero after the user clicks the screen and mouse is shown

Tools - Mar 28, 2016

If the user has set show mouse set to true and clicks the screen the Get mouse x and Get mouse Y will no longer return anything other than 0.0 Additional notes: This does not appear to be a regress ...

Character_Rendering, Parallax Occlusion maps in Content Examples does not have Content Browser thumbnail

Docs - Samples - Mar 28, 2016

When opening the level for Character_Rendering, the thumbnail is not a screenshot of the level, which is inconsistent with the other level thumbnails in Content Examples. ...

Crash smoothing landscape with foliage

UE - LD & Modeling - Terrain - Landscape - Mar 25, 2016

Getting a crash when smoothing out landscape that has foliage painted on it. Seems to happen when I release the mouse. ...

Root Motion has significant Error when used in Character Movement

UE - Gameplay - Player Movement - Mar 25, 2016

Local Position Material Function failing to compile when Packaging for HTML5

UE - Platform - Mobile - Mar 25, 2016

After some extensive testing, I could not find any reason why the material function LocalPosition node was failing to compile and defaulting to the world grid material when Packaging for HTML5. I a ...

SpringArm causes physics to fail for a character standing on the physics object

UE - Gameplay - Mar 24, 2016

SpringArm causes physics to fail for a character standing on the physics object User Description: I am updating my marketplace content for 4.11 using preview 7 build (EDIT: RECHECKED WITH PREVIEW ...

AnimBP warning word order mistake in Japanese

UE - Editor - UI Systems - Localization - Mar 24, 2016

The warning ""variable name" に "BluePrint" という名前の変数はありません" in the output log within the AnimBP while the editor is in the Japanese language mode has an incorrect word order. "Blueprint"Blueprint sho ...

Japanese language word order mistake in Transition nodes for AnimBP

UE - Editor - UI Systems - Localization - Mar 24, 2016

Japanese language word order mistake in Transition nodes for AnimBP It reads "AからB", but should read "BからA" ...

iOS Signing Failure

UE - Platform - Mobile - Mar 24, 2016

Dialogue Wave VO Direction is not Localized

UE - Editor - UI Systems - Localization - Mar 24, 2016

This should be an optional string to be translated. ...