Importing skeletal meshes with uniform scale >1 causes rotation in skeletal mesh editor to improperly register

OLD - Anim - May 11, 2015

If a skeletal mesh is imported with a uniform scale of >1, the rotation feature in Persona will not rotate bones at the proper ratio. The meshes rotation will slow down as the uniform scale increase ...

Hover events do not fire off until after clicking when Set show mouse is set to true after the game input was the focus

UE - Editor - UI Systems - May 11, 2015

If the game focus was set to game only (such as the start of a default project) and then the user sets Show Mouse to true then the hover events will not fire until the user clicks. ...

The 'No' action when using the 'Move to Here' Content Browser Folder Option Still Loads Assets

UE - Editor - Content Pipeline - Content Browser - May 11, 2015

When attempting to move a folder within the content browser to a different folder, a dialog screen appear to confirm the action. If you press the 'No' option, the assets will still completely load a ...

Erractic Light Component Behavior in Blueprints

UE - Gameplay - Blueprint - May 11, 2015

You cannot PIE if you attempt to adjust the Intensity of a Light via the slider in a BP that is placed in the Level already. In addition the color slider does not stay open when editing values for ...

Game sounds only play during first PIE editor session for Linux project

UE - Platform - Linux - May 11, 2015

Games sounds will play as appropriate during first PIE session but subsequent PIE sessions have no sound until editor is closed / reopened. ...

Crash copying all nodes in level blueprint of Audio.umap in ContentExamples

UE - Gameplay - Blueprint - May 11, 2015

Crash attempting to copy all of the nodes in the Audio map of the ContentExamples project. Crashreporter: (link to specific crash) [Link Removed] (link to bugg) [Link Removed] Ensure condition fa ...

Deleting static mesh that is used by foliage tool in content browser then selecting foliage window crashes editor

UE - World Creation - Worldbuilding Tools - Foliage - May 11, 2015

If a static mesh is being used by the foliage tool and then deleted in the content browser, the foliage tool will retain a copy of the object and crash the editor if the foliage window is selected a ...

Navmesh streaming code is easy to crash

UE - AI - May 11, 2015

Basically it uses unchecked pointers in couple of places, which in some use-cases simply crashes. ...

Crash caused by Selecting a Struct variable when binding a property in UMG

UE - Editor - UI Systems - May 11, 2015

Crash is caused when the user creates too many windows after Selecting a Struct variable when binding a property in UMG. This issue is related to [Link Removed] ...

OnDragDetected fires off with a single click for 3D widgets

UE - Editor - UI Systems - May 11, 2015

When Using the On Drag Detected on a 3D widget, the drag function fires off on a single click (No dragging necessary) ...