Any Alpha value set in a FLinearColor used to draw a line on a Canvas HUD is ignored when the line is drawn

UE - Graphics Features - Apr 21, 2015

If an Alpha value is set in a FLinearColor that is used to draw a line on a Canvas HUD, the Alpha value is ignored when the line is drawn. A comment in BatchedElements.cpp indicates that some legac ...

RebuildRenderData is still not safe during cook time

UE - Gameplay - Paper2D - Apr 21, 2015

https://answers.unrealengine.com/questions/215370/some-sprites-tiling-into-tiny-grid-in-packaged-ver.html UTexture2D::ConditionalPostLoad doesn't wait for the render data to finish caching outside ...

DOF sky distance doesn't work correctly

UE - Graphics Features - Apr 21, 2015

Use Complex as Simple isn't working for dynamic objects

UE - Gameplay - Apr 21, 2015

Use Complex as Simple isn't working for dynamic objects. However, if not simulating physics, collision works correctly. Same as TTP# 229782 that wasn't moved to JIRA. ...

VR Preview causes the editor to freeze on Mac

UE - Platform - XR - Apr 21, 2015

When trying to use the VR preview with the oculus rift for a Mac the editor freezes up and has to be shut down. ...

"Select New Skeleton" window appears behind editor and gives error

OLD - Anim - Apr 21, 2015

When you select an asset that references a skeleton that has moved, the editor asks you to choose a new skeleton. When you choose Yes is it gives the message "The Anim Blueprint could not be loaded ...

Spline component that is altered in the construction script cannot be referenced by the Event Graph

UE - Gameplay - Blueprint - Apr 21, 2015

A Spline component that is altered in the construction script cannot be referenced by the Event Graph. ...

Rolling ball physics bounces on flat landscape with low fps

UE - Simulation - Physics - Apr 21, 2015

It's been reported that using the rolling ball physics on a flat landscape will cause the rolling ball to bounce when it crosses a seam. It does not happen on every single seam, but it happens prett ...

Distance Fields no longer work with instances when PIE/Simulate

UE - Graphics Features - Apr 20, 2015

When using distance fields with instance meshes from the foliage tool everything works correctly, however, when simulating or PIE the distance fields will be removed. This working correctly in 4.7.5 ...

Crash with for loop and TArray in constructor to generate multiple StaticMeshComponents

UE - Foundation - Core - Apr 20, 2015

Using a TArray to store multiple components being setup inside a for loop of a constructor will crash on project open. Crash Reporter: [Link Removed] ...