[CrashReport] UE4Editor_Engine!LoadSpecialMaterial() [unrealengine.cpp:1523]

UE - Graphics Features - Nov 10, 2017

This is a longstanding crash that has occurred for more than 200 users since at least 4.13. Based on user descriptions this appears to permanently corrupt a project. User DescriptionsI just turned ...

[CrashReport] UE4Editor_SlateCore!TArray<FHittestGrid::FCachedWidget,FDefaultAllocator>::Empty() [array.h:1530]

Tools - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Nearly all affected project names reference that this occ ...

[CrashReport] Fatal Error: Ran out of memory - GenerateInstancedStereoCode() shadercompiler.cpp

UE - Rendering Architecture - RHI - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 174 if (GWarn) 175 { ...

Using blueprint debug step into BlueprintInterface function, occur crash.

UE - Gameplay - Blueprint Editor - Nov 10, 2017

If StepIn is performed on a module for which the Interface function is not defined, a crash will occur. ...

Non replicated child actors placed in scene not destroyed

UE - Networking - Nov 9, 2017

When a non-replicated actor is destroyed on the client through the use of bNetForce, any child actors that are also non-replicated will not be destroyed correctly. ...

Items in the Levels window can no longer be reorganized

Tools - Nov 9, 2017

Some changes were made to the Levels window for 4.17 which allowed sublevels to be organized into folders. It appears a side effect of this change was that levels can no longer be manually reorganiz ...

Hot reload causes placed actor to lose variable references

UE - Foundation - Cpp Tools - Hot Reload - Nov 9, 2017

Preforming a hot reload causes placed actors to lose code based variable settings. More repro steps: 1. Open UE4Editor.exe 2. Create a First Person Code project 3. Build the project for Developme ...

Checkbox steals input when set to "Self Hit Test Invisible"

UE - Editor - UI Systems - Nov 9, 2017

There is an issue with the checkbox taking input when the visibility is set to "Self Hit Test Invisible". It should not be taking input as it should have the same properties as "Hit Test Invisible", ...

SceneCaptureComponent2D 'Primitive Render Mode' Always Selects Legacy Option

UE - Graphics Features - Nov 9, 2017

When using SceneCapture2D and trying to edit the "Primitive Render Mode" (found in Details panel, Scene Capture) you can select the "Render Scene Primitives (Legacy)" and the "Use ShowOnly List" opt ...

Assigning soft reference not compiling with nativization.

UE - Gameplay - Blueprint - Nov 9, 2017

Assigning a soft reference in a blueprint and attempting to resolve it as an object/class while nativization is enabled causes the packaging process to fail. A sample project was provided by the use ...