Blueprint Library plugin set to 'Runtime' doesn't work in Standalone/packaged builds if used inside of the 1st Person Character BP

DevTools - UnrealBuildTool - Nov 18, 2016

Blueprint Library plugin set to 'Runtime' doesn't work in Standalone/packaged builds if used inside of the 1st Person Character BP. User Description: Blueprint libraries are still broken in the fi ...

Packaging plugin doesn't create UE4Editor.modules file

DevTools - UnrealBuildTool - Nov 17, 2016

Seems like packaging plugins doesn't generate UE4Editor.modules files. This file is used to point to the plugin binaries to use, and so can cause issues. The simple workaround for this is just copy ...

UnrealCEFSubProcess requires Visual Studio 2013 to be compiled

DevTools - UnrealBuildTool - Oct 21, 2016

When trying to build the entire engine solution or UnrealCEFSubProcess directly, Visual Studio 2013 is required to be installed for UnrealCEFSubProcess to complete successfully. There is also an err ...

Failed to Compile C++ Skip Conversion Project

DevTools - UnrealBuildTool - Oct 21, 2016

C++ projects are failing to compile when attempting to skip conversion from an older version of the engine. Error Message: C:\Users\laz.matech\Documents\Unreal Projects\MyProject4Test\Intermediate\ ...

A project on Mac that includes a static library will continue to use the old cached version of the library after the library is updated.

DevTools - UnrealBuildTool - Sep 9, 2016

If a static library that is included with a UE4 project is changed, the new version of the library is not used when the project is built again. Instead, the original cached version of the library is ...

UBT continues to run until completion when a build is canceled in Visual Studio

DevTools - UnrealBuildTool - Aug 12, 2016

When building a project in Visual Studio, canceling the build causes UBT to continue running until it completes rather than stopping UBT when the build stops. This behavior has not been reproduced ...

Passing -Zm98 command argument with UnrealVS prevents project from loading

DevTools - UnrealBuildTool - Jul 18, 2016

When the argument -Zm98 is passed as a build argument in Visual Studio, the project will hang on open at 72% and must be closed via the task manager. The project continues to hang at the same spot ...

Fix support for compiling editor in monolithic

DevTools - UnrealBuildTool - Jul 1, 2016

Some licensees have reported good results compiling the editor in monolithic configurations - startup times are noticably shorter. I believe there are a number of things that need fixing up across t ...

VS2015 Update 3 prevents the editor from compiling code

DevTools - UnrealBuildTool - Jun 28, 2016

Updating Visual Studio 2015 to Update 3 prevents code projects from compiling / creating new code projects ...

Visual Studio outputs ? symbols in place of Cyrillic for some messages related to UBT when compiling engine source

DevTools - UnrealBuildTool - Apr 25, 2016

An answerhub user reported a problem with compiling source on a Russian version of windows where messages related to UBT will output ? symbols in the place of Cyrillic characters in Visual Studio's ...