"If you ever compile a Blueprint that you have opened in the Property Matrix, it will lose its connection and variables you change in the blueprint won't be reflected in the Matrix and vice versa le ...
Attempting to replace a BSP with a static mesh does not work as expected and results in a crash if a 2nd BSP gets placed in the level. ...
An invalid data error is given when trying to save all levels. ...
The position of game windows from Standalone Game mode are not saved properly when multiple windows are used. The placement of the windows upon the next launch ends up placing all of the windows on ...
Using the "Select Actors using this Asset" option in ActionRPG causes the InstancedFoilageActor to be selected incorrectly for many assets. It seems to occur with any assets that are being reference ...
Attempting to run a standalone server and client using different processes will crash if the Code Editor plugin is enabled. ...
Renaming a folder that contains a Read-only asset from the Sources Panel causes the Content Browser and Sources Panel to desync. This causes the original folder (which should still exist since the E ...
When PIE is started with the Enable Game Sound box unchecked, we set master volume to 0 to mute game sounds. However, any call to LoadMap will both flush the audio device and set the volume back to ...