Animated FBX with no bones imports with jittery rotation ...
Blueprints are not appearing in the All Classes tab of the modes panel after being loaded until the tab is switched. Found in 4.12 binary. Reproduced in 4.11.2 binary and Main CL 2994701. ...
When the ExportAll window is opened, changing the file type filter and attempting to edit the chosen file field causes the editor to crash. ...
When connecting to SVN source control on Mac, I am unable to submit new assets to Source Control using the File > Submit to Source Control method or through the Source Control > Submit to Source Con ...
When opening a new asset editor in the same window as matinee, the 'Add Key' button for animation tracks will no longer function. This is due to FSlateApplication::ActiveTopLevelWindow being reset a ...
Static imported as skeletal removing material IDs with some FBX. This user's FBX files are, so far, the only ones that exhibit this behavior ...
When importing a Static Mesh if you use the default settings and then manually import any LODs for that static mesh they will be rotated by 90 degrees. I found that disabling Transform Vertex to A ...
Resizing the Unreal Project Browser so all projects do not fit in the preview plane results in a second, "inner" scroll bar that does not function as a scroll bar. Instead, attempting to scroll wi ...
Opening the launcher as administrator will make it so that you cannot drag and drop fbx files into projects ...
When using Z-up for Axis Conversion on export using FBX 2016 from a modeling program (3DS Max 2016 used for this test), this axis selection will fail to import with the warning listed below. If usin ...