FBX Scene Import duplicates assets within scene

Tools - May 24, 2016

While importing scenes, assets within the scene get duplicated. ...

Asset selection menu tooltips can overlap the dropdown menu

Tools - May 23, 2016

Asset selection menu tooltips can overlap the dropdown menu. It is using the Content Browser tooltips, which attempt to go down and to the right of the menu. However, if the menu is close enough t ...

Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>()

Tools - May 23, 2016

This crash was reported on the UDN. Upon further investigation it has been experienced by a handful of different users throughout 4.11 and 4.12. JIRA logged for tracking despite unknown repro steps ...

Fbx importer crash when importing one "line" triangle

Tools - May 23, 2016

When we have a mesh containing one triangle with two vertex at the same location the importer is crashing. It crash because rejecting the line triangle result with a mesh containing no vertex which ...

Polish characters are not recognized when importing a csv data table

Tools - May 20, 2016

Polish characters are not recognized when importing a csv data table. The same characters are recognized if copied/pasted into data table names after import. Regression (no) issue (does) occur in ...

Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor

Tools - May 18, 2016

Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor Reproduced in Releases stream 2982080 as well, to verify that this wasn't the same bug as https://jira.ol.epicgames ...

Datatable shows serialization of struct variables within a struct

Tools - May 18, 2016

If a datatable is created from a struct containing another struct, added rows will show serialization values in the datatable editor for struct variables. Regression (No) issue (does) occur in 4.1 ...

Moving a component in the main viewport does not call PostEditComponentMove() function

Tools - May 18, 2016

When a non-root component for an actor is moved in the blueprint viewport, that component's PostEditComponentMove function is called. Adding the actor to the main editor viewport and then moving th ...

iOS Metal-based build crashes at launch with sub-levels.

Tools - May 16, 2016

Application crashes when deploying a game to iOS with Metal enabled. This has only been reproduced if a sub-level has been added to the starting level within the project. This seems to only happen ...

Incorrect size error for iPhone Plus Retina iOS8 App Icon

Tools - May 13, 2016

The Icon size for the iPhone plus in project settings appears to be looking for the wrong size. This causes the icon size to be incorrect in a default project. ...