Child Blueprint isn't listed as an option for a variable inside of a DataTable until the Child BP is re-saved User Description: If you don't change anything and just load files I've attached, you ...
Data Table row will reset to 'None' if Child Actor is selected User Description: There are few things you can check/test: Change type of variable in structure to something other than "TestBPClass2 ...
Edit MattK: This seems like more of a cooking issue than an fbx issue. The crash is related to nav collision When adding a FBX import into your project, if you do not close the project out and ope ...
Currently using FStringAssetReference and AllowedClasses will populate the asset picker with only valid instances that are currently placed in the level. This request would show all available asset ...
If the user adds a tag to the third person character blueprint with in the blueprint itself and then adds other tags afterwards using the details panel that is given when selecting an actor in the s ...
When changing the cursor to show after being hidden, the cursor will not reappear until the mouse is moved. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Fatal error: [Link Removed] [Line: 1829] /Game/ThirdPersonBP/Maps/ThirdPersonE ...
Editor crashes if a data table containing an attenuation struct is opened in the data table editor. Frequency: 4/4 Crashreporter: [Link Removed] Regression? (No), issue (does) occur on 4.10.4 ...
When exporting a Static Mesh from within UE4 that has multiple materials, some of the material IDs will be condensed into a single ID which will mess up how the material assignment for that part of ...
When ejecting from the Player Controller while PIE, navigation ability to move around the map is virtually non existent. The only movement command(s) that work is if you hold a mouse button down and ...