MoviePipeline: Python Editor example can double-up objects in-scene

UE - Anim - Sequencer - Jan 4, 2022

See the UDN for sample project. This is caused by the Editor Python sample not using the UMoviePipelineQueueSubsystem, which (when rendering) blocks the Sequencer from auto-binding to PIE. The fix ...

Using the Transform Tool to manipulate multiple Event Trigger keys at different times in the Sequencer Curve graph sometimes causes crash

UE - Anim - Sequencer - Dec 8, 2021

This is not a regression. I was able to reproduce the crash in 4.26. Using the transform tool to manipulate keys for an Event Trigger within the curve editor of sequencer sometimes causes it to cra ...

Crash occurs while animating a control rigged actor in sequencer when drag selecting the actor in a orthographic view

UE - Anim - Sequencer - Dec 8, 2021

This is a regression Tested in 4.27.2 Drag selecting a control rigged actor while in an orthographic view causes the editor to crash. ...

Audio section has incorrect duration when pitch is changed.

UE - Anim - Sequencer - Nov 29, 2021

Sequencer determines audio duration based on the sound, which does not factor in pitch information, so the duration will be incorrect, leading to incorrect playback. ...

Baking transforms multiple times on the same object results in multiple transform tracks

UE - Anim - Sequencer - Nov 17, 2021

When baking we only look for the first transform track to mute, so if there are more than one, only one will be muted. ...

Movie Render Queue dirties Sequences and Requests checkout after a render

UE - Anim - Sequencer - Nov 16, 2021

This seems to be a regression of [Link Removed] ...

Key input by Sequencer is missing in FBX output of parent-child actors

UE - Anim - Sequencer - Nov 15, 2021

This problem did not occur in 4.27.0. Animation is not output when outputting a hierarchical structure. Actor(A)   ┗Actor(B)     ┗Actor(C) This is how the attachments are registered, and the ke ...

Sequencer : Attaching a Possessable to multiple Spawnables across multiple cuts causes incorrect location restoration

UE - Anim - Sequencer - Nov 12, 2021

Regression No, according to affects versions 4.27 and 4.27.1 The restore process proceeds in the following order : 1. Remove spawnable actor in first cut (no effect because the actor is already r ...

Ensure condition failed : Unprocessed LatentActions accumulate by SetPlaybackPostion using Play method

UE - Anim - Sequencer - Nov 9, 2021

If some sequencer events are added to LatentAction queue while calling SetPlaybackPostion using Play method, the events will not be digested. So the LatentActions cause that ensure condition failed ...

Pending Take automatically sets Sequencer to Allow All Edits

UE - Anim - Sequencer - Nov 8, 2021

Virtual Production stage using "Allow Sequencer Edits Only" as default setting to avoid boxes in Multiuser session accidentally submitting level edits to the session and thereby corrupting the "base ...