IsValidOnMaster/IsValidOnShot need to be BlueprintNativeEvents with a default C++ implementation and allow derived classes to override the function. This is needed so that you can create custom set ...
The end of the level visibility section places a DeterminismFence. This causes the issue. The fence clips the frame range and produces a discontinuous frame ranges, e.g. 23201~24000, then 24001~24 ...
This issue has not occurred in previous versions and seems to occur from 4.27. ...
If an actor moves behind the camera while being tracked for focus, the focus plane moves back away from the lens the same distance the actor moves behind the camera. This leads to undesirable behav ...
Focus tracking calculation is off for keeping focus sharp on tracked object when object moves away from center of camera lens ...
Crash adding subscene to a looped subscene. Note this did not repro with brand new sequences not sure what's different about this older content. This also occurs in Release-5.0. ...
If you check the attached GIF, you will see that when you jump the playback position, the animation stays in the same state as before the jump. I suspect this is a specification, but the user is req ...