MoviePipeline: Can't inherit from UMoviePipelineSetting in BP due to PURE_VIRTUAL

UE - Anim - Sequencer - Oct 28, 2021

IsValidOnMaster/IsValidOnShot need to be BlueprintNativeEvents with a default C++ implementation and allow derived classes to override the function. This is needed so that you can create custom set ...

Sequencer frame range progression is not continuous

UE - Anim - Sequencer - Oct 28, 2021

The end of the level visibility section places a DeterminismFence. This causes the issue. The fence clips the frame range and produces a discontinuous frame ranges, e.g. 23201~24000, then 24001~24 ...

Sequencer crashes when using Transform variable added to Scene component BP

UE - Anim - Sequencer - Oct 18, 2021

This issue has not occurred in previous versions and seems to occur from 4.27. ...

Focus plane tracking calculations for cinecamera moves wrong direction when tracked subject moves past lens and behind camera

UE - Anim - Sequencer - Oct 11, 2021

If an actor moves behind the camera while being tracked for focus, the focus plane moves back away from the lens the same distance the actor moves behind the camera. This leads to undesirable behav ...

Focus tracking calculations for cinecamera lose precision when panning camera (moving tracking subject to edges of frame)

UE - Anim - Sequencer - Oct 11, 2021

Focus tracking calculation is off for keeping focus sharp on tracked object when object moves away from center of camera lens ...

Crash adding subscene to a looped subscene - MovieSceneSequenceTransform.h - WarpCounts.Num() == NestedTransformsSize

UE - Anim - Sequencer - Oct 11, 2021

Crash adding subscene to a looped subscene. Note this did not repro with brand new sequences not sure what's different about this older content. This also occurs in Release-5.0. ...

Animations do not play correctly when scrubbing at high speed while in Keep State.

UE - Anim - Sequencer - Oct 1, 2021

If you check the attached GIF, you will see that when you jump the playback position, the animation stays in the same state as before the jump. I suspect this is a specification, but the user is req ...