When upgrading a project to 4.11, Sound Cues placed in the level with the 'Attenuation' override node no longer playback as expected. This issue was a bit weird when testing because the user report ...
Sound Waves do not continue to play when using a delay node before a Concatenator. I tested this issue in the binary releases of 4.9.2 and 4.10.4 and it did not occur in either version. ...
Game sounds can no longer be heard after unplugging and re-plugging back in a USB headset during a match. This also occurs when plugging a USB headset anytime during the course of the match. ...
Despite the usage of the same ToOVRVector as GearVR, the coordinate transformation from UE4 coordinates to Oculus coordinates appears to have the z-axis reversed. This results in sounds being slight ...
User reports crash occurs when stopping a simulation or closing the editor Crash reporter link: [Link Removed] ...
As the title suggests, whenever you add a Sound Cue or Wave to a level and set it's 'Falloff Distance' to 0.0 the sound will no long play. I have attached a project to provide a simple regression t ...
Sound node concatenator doesn't properly work when one of the concatenator nodes is a mixer node. ...
When playing a sound with the bProcedural = true option enabled. The associated sound will then drop samples when played. The licensee who originally reported the issue actually has provided a fix i ...
A licensee (see UDN link) has reported that ListenerOverride isn't working on Mac and Linux. I've looked at the code and it doesn't appear to have anything that would cause it to behave different on ...
When using a branch node inside of a Sound Cue, if that branch's bool parameter is changed while the cue is playing, the cue will be restarted from the beginning. Link to project: [Link Removed] ...