See https://udn.unrealengine.com/questions/466694/index.html GetUniqueBuildID() was changed in 4.20 so the value returned by default was the same as the network version. However FNetworkVersion::Ge ...
A licensee has reported that the TestEqual(TCHAR*, TCHAR*) function tests for pointer equality instead of comparing two values, which does not accomplish what the function is meant to do. Regressio ...
The problem seems to be that in HandleRefreshTestCallback in AutomationCommandline.cpp, it enables all the tests, but then in SAutomationWindow::OnRefreshTestCallback it turns off all the test that ...
User reported that they are unable to save assets after running tests: https://answers.unrealengine.com/questions/742429/cannot-save-or-change-assets-after-running-a-autom.html ...
When following the documentation on setting up automation tests, the sample provided for "Simple Tests" does not successfully compile. One of two compiles errors is given based on the TFlag used A ...
When Run Dedicated Server is enabled, it appears that functional tests are not able to succeed. The following error is appearing in the Automation Test Results: No functional testing script on map ...
If a user relies on the automation unit testing, they can get a incorrect result when using TMap because Contains( ) doesn't always return the correct result. ...
After making a change to an automation test function and triggering a hot reload, the changes are not reflected the next time the text is ran. ...
Complex tests whose commandlines are created with JSON seem to be ignored by the automation framework. ...
Running an automation test for Directory Watcher for Plugins causes the editor to crash on the Simple Modify step. Occurs only in 4.10 Preview 3. Regression: This does not occur in 4.9.2, but occu ...