Assets are not discoverable after re-adding Feature Pack to project

UE - Editor - Content Pipeline - Content Browser - Aug 11, 2020

.uasset files that were deleted then re-added to the Content Browser are not properly discovered and added to the explorer. I have confirmed these assets are still on disk within Windows Explorer. T ...

Add Chunks button in asset audit tool does not function because of name compare problem

UE - Editor - Content Pipeline - Content Browser - Aug 5, 2020

The Asset Audit window uses the content browser to display information about both real assets and fake assets like chunk definitions. When you hit the Add Chunks button, it adds several fake assets ...

[Feature Request] ReferenceViewer: Add "Manage Collections" in context menu

UE - Editor - Content Pipeline - Content Browser - Oct 29, 2019

In 4.23, the reference viewer has a static collection filter function. However, We cannot manage static collections. Only new collections can be created from dependencies or referencers via "Make co ...

thumbnail is updated at an unintended timing

UE - Editor - Content Pipeline - Content Browser - Oct 14, 2019

This seems to be because the OrbitZoom of ThumbnailInfo is rewritten by ResetCamera () when the viewport is opened. Is this correct processing? ...

Global Open Asset Dialog has a duplicate filter for "other developers assets"

UE - Editor - Content Pipeline - Content Browser - May 29, 2019

CL# 4832458 enabled bAddFilterUI, which causes a SFilterList to be created for the global open asset dialog. This SFilterList causes a duplicate FFrontendFilter_ShowOtherDevelopers to be added to th ...

Folders in the content browser lose their color after being renamed

UE - Editor - Content Pipeline - Content Browser - Apr 18, 2019

Changing a folders color in the content browser does not stay if the folder is renamed. Changing the name back will result in the color changing back as well. ...

Filtering by collection is broken

UE - Editor - Content Pipeline - Content Browser - Mar 2, 2019

This happens because the Collections module isn't loaded when the FFrontendFilter_TextFilterExpressionContext instance is created: , CollectionManager(FCollectionManagerModule::IsModuleAvailable() ...

[CrashReport] UE4Editor-UnrealEd!UEditorEngine::CheckForWorldGCLeaks(UWorld *,UPackage *) [EditorServer.cpp:1969]

UE - Editor - Content Pipeline - Content Browser - Jan 28, 2019

Comment from user in crash group:Created a new level, tried opening it, clicked yes to save existing persistent level and sub-levels, crashed. Generated from CrashReporter ...

Utility functions in UEdGraph_ReferenceViewer are no longer exposed

UE - Editor - Content Pipeline - Content Browser - Oct 29, 2018

A number of utility functions are provided in UEdGraph_ReferenceViewer for building menu extenders. This class was originally included in the engine as part of the ReferenceViewer module, but was re ...

Migrating assets to a plugin causes references to break

UE - Editor - Content Pipeline - Content Browser - Jun 14, 2018

The migrate function is meant for moving assets from one content folder to another, so it does no actual modification of the references in the migrated assets. This is normally fine, since we expect ...