The imported metadata is prepend with "FBX." so we can easily know if a metadata was imported or created in the editor. ...
After the user imports an alembic groom asset and creates a binding, then saves, the user opens the groom editor and assigns the newly-created binding asset. After saving the editor and re-opens the ...
When importing static mesh from USD file then it has the wrong amount of UV channels. Selecting a UV channel shows an empty area in the viewport. Regression: YES - not reproduced in 4.25.3 produc ...
We should test two key instead since one key is a constant value. We have to make sure it did not break any current pipeline. But my guess is no. The question we should verify is, is users were put ...
Integer sample rate is not playing well with 23.976(NTSC/24) sample rate, the curve get resample at 30Hz in that case and we loose precision. We need to support FFrameRate sample rate to get accura ...
We are not reading all the key flags and we do not import correctly start key and end key tangent. I create a shelve but this is not the complete fix, we must do this only if we do not have fbx ket ...
Toggling between USD Stage Actors does not update the USD Stage window with the information from the selected USD Stage. Only the information from the last loaded USD Stage Actor is present. ...
When importing a file from Blender, UE creates the correct number of materials, but the number of textures is incorrect and is being overwritten, and not importing the correct amount. Tested and re ...
The fbx exporter should query component material override when exporting a level actor. ...