fbx metadata does not persist

UE - Editor - Content Pipeline - Import and Export - Jul 21, 2020

Delete an SKM asset Import the original fbx so that a new SKM asset is made in the exact same location in the content browser Apply some metadata tags or confirm that the asset imported with fbx m ...

SkeletalMesh do not output logs with the mesh name when there is a compute tangent error.

UE - Editor - Content Pipeline - Import and Export - Jun 1, 2020

uasset file not deleted when delete skeletal mesh

UE - Editor - Content Pipeline - Import and Export - May 28, 2020

Make AssetImportData setter available in BP and Python

UE - Editor - Content Pipeline - Import and Export - May 26, 2020

Make sure GLTF importer can be call by script and blueprint

UE - Editor - Content Pipeline - Import and Export - May 19, 2020

Fbx exporter do not support material instance

UE - Editor - Content Pipeline - Import and Export - May 15, 2020

The fbx exporter should support material instance to export the same result has the user see in the content browser or in the level editor. ...

Make skeletal mesh custom LOD coexist with LODSettings asset

UE - Editor - Content Pipeline - Import and Export - May 13, 2020

SpeedTree assets cannot be imported via Python automated import

UE - Editor - Content Pipeline - Import and Export - May 7, 2020

Licensee reports via UDN that automated import via Python of SpeedTree assets does not work The issue is that USpeedTreeImportFactory::FactoryCreateBinary() tries to generate a UI dialog, which is ...

ResetToFbxOnMaterialConflict does not work when reimporting in Python

UE - Editor - Content Pipeline - Import and Export - Apr 22, 2020

Right now when we reimport a staticmesh in python, the given import options are ignored, resulting in the ResetToFbxOnMaterialConflict reimport setting not working. The options given to the ImportA ...

Support for import/reimport of mesh LODs is unavailable in Blueprint and python

UE - Editor - Content Pipeline - Import and Export - Mar 31, 2020

The missing API prevent clients to do good scripted import pipeline tools. there is two UDN thread that can be solve by this JIRA https://udn.unrealengine.com/questions/566538/how-to-add-a-custom- ...