Second controller input doesn't work in fullscreen mode on PIE.

UE - Editor - UI Systems - Jun 29, 2020

When two controllers connected, player2 input is disabled in full screen mode in PIE. This doesn't appear to be in focus. If seeing the any focusing widget, player1 focused on SViewport, but player ...

Crash compiling Widget Blueprints that contain Dynamic Entry Boxes with their Entry Widget Class set to each other

UE - Editor - UI Systems - Jun 10, 2020

Currently the Dynamic Entry Box has no protection against recursion, leading to a stack overflow and a crash. This issue was reported and tested in 4.25 (CL-13144385). This was reproduced in 4.24.3 ...

HUD screenspace does not update correctly when user plays in a different resolution

UE - Editor - UI Systems - May 5, 2020

HUD drawing does not update correctly when the user changes the viewport resolution, resulting in unexpected offset. Safe zones appear to get stuck being enabled even after changing resolution pres ...

Changing WidgetComponent's Background Color doesn't update the widget's background color

UE - Editor - UI Systems - Apr 29, 2020

It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...

UMG Slider displays long or wrong percentages when Step Size is set to 0.1

UE - Editor - UI Systems - Apr 24, 2020

When the Step Size is set to 0.1 for a Slider and Slider value is multiplied by 100, it will display weird numbers when moving the slider back from 100%. Changing the Step Size to 1 and changing th ...

Tabbing out of exclusive fullscreen leaves the window & backbuffer in an incorrect state

UE - Editor - UI Systems - Apr 24, 2020

With windows 10 there has come some new swap chains, which unfortunately messes some things with regards to fullscreen up. We've fixed a bunch in the renderer (which would downright cause crashes), ...

Editor crash when drag and drop the Image widget in a NamedSlot on the designer

UE - Editor - UI Systems - Apr 20, 2020

When first added as a child widget in NamedSlot, the child widget can be dragged and dropped onto the parent widget's designer. The following assert causes a crash. Assertion failed: ParentWidget ! ...

Bound Variables In UMG Are Deleted As Unused If Not Used In The Graph Window

UE - Editor - UI Systems - Mar 18, 2020

If a variable is bound in the Design Window of a User Widget asset it will be deleted if you use the menu option "Delete all unused variables". Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9 ...

UMG Animations Scale Retainer Boxes When Only Translating them

UE - Editor - UI Systems - Feb 28, 2020

When translating a retainer box in an UMG animation the scale of the retainer box is also affected. Attached is a 4.23 example project. Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9631420, ...