This is an infrequent Mac crash that has occurred for a few users between 4.17 and 4.18. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017 ...
When packaging for iOS on a Mac, the default level for a project will always be included in the packaged project even if it was not selected to be cooked and packaged. The expected behavior is that ...
This is a somewhat common crash coming out of the 4.17 release. User Descriptionsclicked Launch->Firefox. This is the same project with in-game video-screens which has been crashing on Launch for W ...
This is a regular commandlet crash that has occurred since at least 4.15. Source Context 543 IFileManager::Get().SetTimeStamp(*Filename, FinalTimeStamp); 544 } 545 } 54 ...
When using the editor in Japanese, the warning/error summary for "Cook Content for Windows" gets garbled. This makes debugging cook related issues difficult. ...
Some textures don't cook deterministically in QAGame, and are thus always included in patches. Potentially related to [Link Removed], unsure if that texture compression is used for these assets. T ...
A Level Sequence in QAGame doesn't cook deterministically, and is always included in patches. Possibly related to [Link Removed] ...
Some maps in QAGame don't cook deterministically, so are always included in patches. ...
The "DummySprite" asset in Plugins/Paper2D doesn't cook deterministically, and as such is always included in patches. ...
Attempting to package a plugin as DLC is failing with the following error message: Program.Main: ERROR: AutomationTool terminated with exception: System.Exception: Couldn't update resource However ...