When using the "Does Container Match Tag Query" node doesn't return true when a gameplay container member has the searched for gameplay tag in a blueprint that has been nativized. Packaging in Excl ...
Owner No See Tags are ignored when Static Mesh Actor is placed in Level vs dynamically spawned in Level ...
When updating an exposed variable for an actor being used with spawn actors from class, the exposed variable setting will not update to reflect the changes to the default setting. ...
The "DisableDebugCamera" node and the "ExecuteConsoleCommand" node with "ToggleDebugCamera" in the Command field do not disable an enabled Debug Camera. Found in 4.22.3 CL#7053642 Reproduced in 4.2 ...
Searching the Project settings in 4.23 onward for Input/Bindings does not result in the Action and Axis Mappings sections showing up. ...
Result of pressing enter when editing text in a subcomponent (of an actor that exists in world) has different behavior than elsewhere in the editor. Confirmed in 4.24 MAIN @ CL 7519848 ...
The MultiGate Node is able to have more than 32 output pins. Found in 4.22.3 CL#7053642 Reproduced in 4.21.2 CL#475421, 4.23 Preview 2 CL#7321677, 4.24Main CL#7473682 ...
Blueprint enumeration editor is not adding new enum values. ...
The documentation: https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/Reference/Metadata/index.html shows the RestrictedToClasses meta syntax as being RestrictedToClasses="Class1, C ...
The nativized spawner receives an invalid reference from the non nativized actor and fails silently meaning the variable doesn't get set. Additional info: This issue happens when using a pure and n ...