This issue occurs because post-BP compile reinstancing does not clear delegate bindings to other referenced Actor instances in the scene. Thus, the old BP actor instance remains in the referenced Ac ...
The licensee sent us a BP that can't be nativized correctly on UDN. The nativized BP has wrong paths and causes a crash. ...
If you change the type of an event dispatcher variable (why is this a thing?!), then you will permanently have a warning of the form "No delegate property found for NewEventDispatcher_0" that will ...
Calling SetActorLabel in construction script will cause a crash. Also occurring in Main @ CL 4235929 ...
When Blueprint Compilation Manager is enabled, behavior tree node can get corrupted as REINST. ...
The Editor crashes whenever the reference to the "DeleteThisFunction" function is deleted. ...
Spline points are lost when compiling BP component. Component is used in PlayerCharacter. Spline Actor Casts to PlayerCharacter and calls a function on this component. Workaround: Open BP_SplineAc ...
A licensee has reported a problem where having reroute nodes causes blueprints to always be dirty after being compiled when the new compilation manager is disabled. Regression?: No This occurred in ...
No user comments in crash group 2143 // We should always be the one creating an instance in this case. 2144 check(bCreateInstance); 2145 2146 // Dummy object tha ...
https://udn.unrealengine.com/questions/419239/uk2node-genericcreateobject-compile-issue.html ...