If a bsp is converted to a blocking volume, the faces of the bsp remain present until a new actor is placed or geometry is compiled. ...
If a bsp brush is rotated, then the brush clipping feature is used the "Brush Clipping" feature will rotate the created face by 90 degrees or disappear entirely (if set at an angle). ...
Adding Rotation to a bsp breaks future extrusions, causing them to incorrectly render. ...
If a bsp brush is deleted from a level, the level has geometry built, and the user presses play then uses the "show collision" console command, the collision for the bsp wlil still appear. This does ...
Convert Actor option in BSP details pane is grayed out and cannot be used. ...
If a bsp is turned into a static mesh and then the original mesh in the level is duplicated, it will register as duplicated in the world outliner but the mesh will not appear until re-assigned in th ...
if a nonstandard additive bsp brush collides with a standard additive bsp brush, the surfaces of the bsps break and artifact, causing numerous holes in the brushes. ...
Flipping faces on a brush affects all other brushes Subtractive brushes will have their internal faces show if enough additive brush faces are flipped. If the faces of a subtractive brush are flip ...
if a nonstandard bsp brush is used as a subtractive brush, additive bsp brushes will break and show incorrect holes when in contact with the subtractive bsp. ...
When you place a texture onto a BSP and resize the BSP, the material/texture is skewed to the size of the BSP rather than staying at the scale it originally was. Work Around: You can resolve this b ...