World-locked stereo layers for SteamVR are not positioned correctly

UE - Platform - XR - Nov 14, 2017

World-locked stereo layers don't seem to be in the correct place when viewed in SteamVR. In 4.16, if you Subtracted the difference of VR origin location and world origin location and offset the pos ...

[CrashReport] UE4Editor_HeadMountedDisplay!FDefaultSpectatorScreenController::Helpers::GetEyeCroppedToFitRect() [defaultspectatorscreencontroller.cpp:363]

UE - Platform - XR - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. It has also been experienced internally by QA. User DescriptionsUEQA-Juliet Talcott - minimizing Source Context 352 // Eye rect is t ...

[CrashReport] OculusHMD::FD3D11CustomPresent::CreateTexture_RenderThread()

UE - Platform - XR - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 1760 template<typename BaseResourceT ...

OculusBoundaryComponent crashes when no HMD connected

UE - Platform - XR - Nov 7, 2017

Editor crashes when Oculus boundary component is added without a HMD connected. This was discovered while researching a separate bug report. A user stated that on a project that had been upgraded f ...

Black bar appears in Scene Capture 2D texture when using VR (resolution 1920 by 1080)

UE - Platform - XR - Oct 31, 2017

Black bar appears in Scene Capture 2D texture when using VR (resolution 1920 by 1080) ...

Crash exiting play in VR with -DX12

UE - Platform - XR - Oct 17, 2017

Crash when exiting play in vr when the editor has been launched with -DX12 This is not a regression (at least from 4.17.2), as in 4.17 the editor would crash simply when attempting to play in VR. ...

Gear VR black screen after entering stand by (galaxy S7 snapdragon)

UE - Platform - XR - Oct 16, 2017

Gear VR black screen after entering stand by (device locking)(galaxy S7 snapdragon) ...

Get User profile does not appear to be returning the correct values

UE - Platform - XR - Oct 2, 2017

Get User Profile does not appear to be returning the correct values. Player height always returns as 0.0 and IPD always returns as 0.064. Regression: Yes This issue did NOT occur in 4.16 ...

ARCore failing to package

UE - Platform - XR - Sep 26, 2017

Users reporting packaging issues with ARCore plugin enabled in 4.18 preview #1 and #2: https://answers.unrealengine.com/questions/709840/418-android-packaging-fails-with-arcore-plugin-ena.html ...

Steam VR overlay not available when launching packaged game on Oculus Rift through SteamVR without disabling Oculus plugins

UE - Platform - XR - Sep 26, 2017

Steam VR overlay not available when launching packaged game on Oculus Rift through SteamVR with -hmd=steamvr. Disabling Oculus plugins (except for input) allows it to be summoned normally. Same th ...