Adding a Material Parameter collection to a material, setting its value, then saving the material will cause a crash. This was only able to be reproduced on Mac and did not affect the Windows versio ...
Packaging a project for iOS that has & in the Bundle Name causes an error to occur during packaging. IPP ERROR: Application exception: System.Xml.XmlException: An error occurred while parsing Entit ...
The title pretty much explains it all. When creating a blueprint and using a subcomponent or child within that blueprint, deleting the child actor, and then undoing while in play, causes crash. ...
Bug in FBehaviorTreeInstance processing reported on UDN. ...
UDN user reported issue. We test the anim start time instead of the segment start time when looking up segments. This means that if the user changes the anim start time from the default of 0 it brea ...
The tooltip for Static/Movable/Stationary lighting in the details pane of the main viewport show odd symbols before additional information points. See attached image. ...
This should be an optional string to be translated. ...
Saving map with landscape creates texture asset in content browser. ...
Changing the case of any node with a String input will not be saved User Description: Changing case of any string input in BP not accepted But the problem is still happened on any string input of ...
AddInactivePlayer does a couple .RemoveAt() calls, should probably destroy the actors when that happens as well. ...