If the "Any Key" keybinding is used in the Is Input Key Down node, the node will never return true, even if any key is pressed. ...
Console variables such as "t.maxFPS", "CauseHitches", "t.unsteadFPS", and help "help" (these were all tested, there may be more untested with the same behavior) have description text in code howeve ...
The splash screen on the iPhone 6s is stretched when loading. Tested alongside the iPhone 5s and the Samsung Galaxy Note 2 for comparison. The stretching only occurs on the 6s. iPhone 6s: 6240_iPho ...
Using PostLoad in a class that has a Blueprint derived from it can result in a crash if the Blueprint is saved immediately before and after PIE. CrashReporter Link: [Link Removed] ...
Child Actor Components run their construction scripts upon parent's placement in level. However, these specifications are not maintained once PIE is initiated. ...
In the Animgraph of an AnimBlueprint, Using Custom Blend Logic results in the "Frames to Cache Pose" field being duplicated if "Delayed Freeze" is selected. However, if "Standard" or "Freeze" is s ...
Turning off a destructible mesh's collision will still affect navigation around the destructible mesh Note: This issue is related to [Link Removed]. The workaround for that issue does not apply he ...
When opening ThirdPersonAnimBlueprint (found in QAGame), there are some transitions that are marked as read only and cannot be edited. I talked to the person who made this anim blueprint, and he do ...
As the title suggests, whenever you add a Sound Cue or Wave to a level and set it's 'Falloff Distance' to 0.0 the sound will no long play. I have attached a project to provide a simple regression t ...
Descrition: When using the vehicle template the text rendered on the dashboard when using the car is blurred. This seems likely to how the text here is setup vs the hud for the 3rd person view. ...